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27Jul/100

Good, Nasty and Badass – Not The Only Dialogue Choices in Dragon Age 2

IGN did a preview on Dragon Age 2 a few days ago, and by mistake or not they stated the fact that Dragon Age 2 will have only three dialogue options: nasty, good and badass(which is badass indeed). Now that might sound badass, but it also sounds poor. A Bioware RPG with only three dialogue options? Now that would mean a new low for the industry.

Fortunately, this was a misunderstanding, as Bioware's lead designer Mike Laidlaw clarified on the official Bioware forums.

“I’m not really sure where the ‘there are only three options for dialogue’ impression they got came from,” wrote Laidlaw. “Perhaps it was when I showed one half of the dialogue wheel with three options which, you know, leaves another half open for, you know, other options.

“Also probably worth noting that we’re not locked into specific icons per place in the wheel. Oh no. We have much more flexibility than that. We’re like gymnasts.”

Also, Craig Graff took the matter further and declared that there will be ten options per dialogue node, as you can see for yourself:

“I imagine that’s the only dialogue he saw?” added lead writer David Gaider. “The demo is pretty action-packed and there’s only the one conversation which, yes, has three options in it. As has been said elsewhere in this thread, however, that’s not all we’re limited to.

The personality options (which the article mis-characterizes, I’m afraid – they may have been more his impression of the lines he saw rather than our explanation of them) have a bit more complexity as to what they affect. That’s probably part of a larger conversation, however, so we’ll talk about it at length later.”

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